I didn’t get to try Playdead’s first game, Limbo, until well after it had released. I still fell head-over-heels in love with it. Everything from the monochromatic environments, to the ambient soundtrack, to the simple side-scrolling puzzle platforming… Limbo remained one of my favorite games to play for several years and the Limbo soundtrack, composed by Martin Stig Andersen, is my absolute favorite writing music (even though there are only six tracks). When I heard that Playdead was developing a new game, the mysterious INSIDE, I knew it would be just as atmospheric and somehow even more intense than its predecessor. I couldn’t have been more right.
Utilizing splashes of red here and there while keeping mostly to greyscale, the game features an unnamed boy as he creeps through woods, farmyards, water, and industrial locations, all while hiding and being chased by an unknown faction of people. The game hooks you early on by showing this group taking a van full of people away in the rain to an undisclosed location. You’re then sent into a pulse-pounding chase as you’re spotted and forced to flee, dodging gunfire and snarling dogs.
I have a nightly ritual. Check the social media sites, and then hunker down to watch some video game commentaries by Harshly Critical. They are always entertaining and are always a mood lifter if I’ve had a particularly rough day. Yes, another shock of information about me: I adore certain video games. I’m very picky about them. In the past, they have helped to inspire some of my writing, ie: Legacy of Kain: Soul Reaver was a huge influence behind “Vox”.
At the moment, HC has been doing a playthrough of a little known indie game called “Limbo.” It has black and white 2D graphics. The simple premise is that you play as a young boy who is trying to make his way through a series of hostile environments to find his sister. There’s no dialogue, there are no epic cutscenes, and it’s extremely linear. But, it’s one hell of a game.